The way this works is that I determine the Z-value for each tile in engine, then combine that with a pre-created zbuffer that matches the tile's bitmap. With my artist's current knowledge of the programs at our disposal, it is unfortunately necessary to draw the zbuffer in 2d tools, separate from rendering the 3d rendering of the original tiles.
From what I've seen done in commercial games, I'm pretty sure there's a way to obtain a zbuffer output from the original rendering process.
At school, we have available Lightwave (5.5, I believe) and trueSpace 3. It _might_ be possible to convince the lab to get us 3d Studio Max, but I'd prefer it not come to that. I am wondering if anyone here knows how to obtain an output zbuffer from any of these programs, preferably trueSpace.
Thank you,
Russell