Iso vs. 3d
-ddn
UO is pure 2d, and it works just fine. Revenant (I think thats it) is a 3d iso game and it looks like it plays more like a 3d action shooter.
I would say that it depends on what you are using your engine for that determines if you should be using 2d or 3d.
-ddn
What I'm wondering is where you draw the line with 3D usage? Do you make the characters and items 3D objects, or do you just keep them as sprites? And do you limit it to and Isometric view, or can you use a first person view or a behind the back view?
Thoughts?
--TheGoop
-ddn
BTW, when I say 2D Sprites, im really talking about textured quads (made from two triangles).
--TheGoop
i'm currently trying to develop an iso with 2d tiles for the scenery and 3d (without perspective correctness - tis quicker) scenery and objects. i see little point in swivelling the landscape.. if you want this you may as well go the whole hog and use 3d - cose imho 2d sprites look poo in 3d landscapes.
3d objects (cos theres not that many) can be quite detailed... throwing around the scenery in 3d would take *ages*. it also means smooth movement and adaptable objects (real time transformations and the like).
anyway, just a thought.
dom