Quote:
Original post by Kylotan Quote:
Original post by Kaze
In summary:
If you don't like mass marketed and cookie cutter games STOP BUYING SEQUELS.
On the other hand, supply and demand depends a lot upon supply. If publishers pushed original IP as much as they pushed their franchises, perhaps people would buy the stuff. Once upon a time I used to go to the computer game shop and each game would have 1 copy on the shelf, and browsing through to find interesting games was easy. Now the big names cover most of the shelf space and the smaller games have trouble even getting into the shops. It's no wonder that the average consumer (as opposed to perhaps a more discerning consumer) is always buying the big hits, as they're the games put right in front of them.
I'm sorry, but the "problem" of retailer selection is nothing of the sort: retailers have always catered to the lowest common denominator. They simply do not have the space to display every single game out there, nor do they want to. Stock takes up valuable retailing space and it makes perfect sense to ensure the only stock you buy is the stock you're damned sure you'll be able to move. The longer it sits in your warehouse, the more money it's costing you! This simply isn't going to change without a radical rethink of how bricks-and-mortar retailing works.
The "average consumer" wants those sequels! As has been pointed out before, millions of these games sell every time. It's a low-risk, guaranteed win for the publishers; why the hell should they be forced to stop catering to those millions? Are those millions not worthy of having fun too? Most of the gamers who loved the original, (often quite risky) release are likely to buy the sequel -- a similar effect is seen in the movie industry, but consider that TV programming is almost entirely comprised of serials, not one-off dramas. Why? Because people like their comfort zones. They really do want more of the same. Pushing the envelope and trying new things is inherently risky for consumers too: what if they find out they don't like curry / special fried rice / Ico? That's valuable time they're never going to get back again. (And probably good money too.)
The "more discerning consumer" has the entire internet, sites like Amazon and Play.com, all those review sites and magazines, word-of-mouth and more. There is no excuse at all for not knowing about new IP and small games. How many full-page ads have you seen for "Pretty Good Solitaire"? How many TV spots were run for "Braid"? Yet people still found them, played them and bought them! It's not rocket science, people.