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Original post by Cpt Mothballs
Do it the easy way, make a movie and have a bunch of Devs come to you.
Now why didn't I think of that? Since making movies is cake... *SMACK*
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Original post by Cpt Mothballs
Do it the easy way, make a movie and have a bunch of Devs come to you.
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Original post by QuantifyFun
So please... take your so-called wake-up call and shove it up your ass. Hardcore gamers are a bitter bunch of proper jaded morons that shit the bed any time the next game they play isn't the best game ever made. You approach every single box you open with the expectation that it will be better than the last, and you actively look for things to hate. You refuse to open your tiny little mind and simply have fun. You're basically useless.
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Original post by Kest Quote:
Original post by QuantifyFun
You don't make games for a living -currently-, which kind of precludes you from speaking to this point.
My point was that some people may in fact make games for a loss, simply because they love to do it. If I was wealthy beyond the need of a job, I wouldn't give it a second thought. Giving my products away for free would just mean more people get to experience them.
As a creative developer, that's what it's all about. Evoking something in the masses. Getting a rush out of enriching the experience of so many people. Building your own universe to let thousands of people explore it. How does money even compare to that?Quote:
The point is simply that we need to pay the bills and that involves turning a profit. Period.
Well, I would agree with that. But that's not how your original statement ("It's all about making money") made it sound. It's not all about making money. At least not for everyone.
For one thing, there are easier ways to make money, if that was the long term goal. Game development is extremely complex and involving. You're likely to put far more "work" into it than you would any normal job, to get the same cash results. But for those of us who don't consider it work at all, it's a pretty nice career choice.
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Original post by Sandman
Perhaps not; but there certainly have been business models that follow a relatively similar principle. You've already brought up Battlefield Heroes' microtransaction model; at the end of the day, isn't the client software essentially a loss leader for the DLC?
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Original post by Sandman
I'd like you to quote an example.
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Original post by Sandman
...if that means turning out a couple mid budget shooters that you can be reasonably assured will ship 2.5 million world wide, so be it.
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Original post by kiwasabi Quote:
Original post by QuantifyFun
So please... take your so-called wake-up call and shove it up your ass. Hardcore gamers are a bitter bunch of proper jaded morons that shit the bed any time the next game they play isn't the best game ever made. You approach every single box you open with the expectation that it will be better than the last, and you actively look for things to hate. You refuse to open your tiny little mind and simply have fun. You're basically useless.
It sounds like hardcore gamers aren't the only bitter people trolling the internet. This was uncalled for and unnecessary. The op has an opinion just like everybody else, and he was ballsy enough to create a thread about it. The thread did come off very emotional, but that's just because someone is changing something that he loves. That's understandable. Calling him useless is not understandable. Lighten up.
Anybody who knows anything about game development knows that if the project's game designer is an elitist then the game is going to suffer. I apologize that hardcore gamers upset you by picking apart your game(s). They just don't know how to give proper feedback. Realize that everybody just wants to play a good game and attempt to make the game that everybody wants to play. This response to the op's thread was completely out of line and I would be surprised if the op didn't get chased away from his own thread. This type of response may fly well on somethingawful.com, but this is gamedev.net. Grow up.
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Original post by QuantifyFun
You call it ballsy. I call it ignorant. Ignorant and insulting. I'm entitled to be bothered by things like this, just like he's entitled to be bothered by what he sees as a watering down of his precious hardcore experience. Thing is, I had the balls to state -MY- opinion, in the way I saw fit, and so I did. Just as he did. He got his wake-up call too.
Who knows, maybe I don't know how to give proper feedback either. Not really true, but it makes a great excuse!
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Original post by QuantifyFun Quote:
Original post by Sandman
Perhaps not; but there certainly have been business models that follow a relatively similar principle. You've already brought up Battlefield Heroes' microtransaction model; at the end of the day, isn't the client software essentially a loss leader for the DLC?
I never mentioned Battlefield specifically. But no, the game itself is not a loss-leader. It's not a loss-leader because they've already figured out how they're doing to make a profit, how big they imagine that profit margin will be, and the cost of developing that game is a part of that calculation. It's supported by the money they intend to earn in micro-transactions.
Quote:QFT. You don't have to be an asshole to have a discussion ;)
Original post by kiwasabi
tearing someone down in an attempt to make him/her look and feel stupid isn't the way to win him/her to your way of thinking. It's pointless to tear down your fellow man when you could just as easily point him into the right direction.
. 22 Racing Series .
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Original post by Hodgman Quote:QFT. You don't have to be an asshole to have a discussion ;)
Original post by kiwasabi
tearing someone down in an attempt to make him/her look and feel stupid isn't the way to win him/her to your way of thinking. It's pointless to tear down your fellow man when you could just as easily point him into the right direction.
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Original post by Trapper Zoid
I'm not sure what your definition of "loss leader" is here. To me, a loss leader is when items are sold at a loss in order to stimulate sales of some other products. Obviously they are part of a plan for an overall profit. Probably a more apt analogy is the "razor and blades" model, where something is given away or sold very cheaply in order to sell accessories.