Quote:Original post by Megahertz It's not about making games, it's about making money. |
This is a very naive viewpoint. More importantly, it doesn't match up with reality. At the same time, it is not entirely incorrect either.
Most games don't turn a profit.How exactly can it be all about making money, if you're not actually making money? That's the weird part about things. The goal is not to make money off any given game, the goal is to take a calculated risk and lose some projected amount of money, on average, for most of the games you publish. Just one of those games needs to make it huge, and as long as your losses on the dozen other titles you put on the market that year were under control, it's fine. World of Warcraft, Guitar Hero, Sims, Halo, GTA, etc -- these games essentially prop up the entire industry on their own.
But your risk has to be carefully calculated and controlled, and if that means turning out a couple mid budget shooters that you can be reasonably assured will ship 2.5 million world wide, so be it. Except one of those turns out to be not so generic and now you've got Call of Duty 4 edging towards 10 million. In other words, most of the games out there are merely hedged bets. (And game designers have to live within those boundaries, frankly. Publishers are rarely interested in your more off the wall ideas.)
There's also shelf space competition. Did you know that nearly every laundry detergent brand is actually made by the same company, Johnson and Johnson? It doesn't matter what you buy, it's the same damn powder and the money goes to the same people. The reason there's so many is that the brand variety allows them to dominate the shelf space. Games are subject to similar mechanics (albeit not quite as easily). As a publisher it's to your advantage to have MORE games out even if those games are crap and everyone knows that. The visibility alone is worth it.
Oh, and sorry to break your pie in the sky game designer ideals (which annoy everyone you people talk to, by the way), but most of these generic games will sell decently as long as they have a modest bit of marketing coin behind them. That's what makes them
safe hedge bets.