Might be a problem with the Acquire/Unacqire commands. You should check 'em.
(btw. the Scrawl-Example that comes with the DX-SDK shows this very well)
DirectInput mouse handling in Windowed mode
I am working on a DirectX app that uses DInput for handling the mouse. The app can be toggled from fullscreen to windowed mode. In fullscreen mode, I'm not having any problems. However, I can't seen to get the desired behavior when I run it in windowed mode.
I want the app to behave like a standard window for things like clicking on another window to make that window active, clicking on the title area to drag the window, etc. But, when the mouse is over my app's client area, I need the mouse to be handled by my DInput routines.
Any help on this topic is appreciated.
Avi Stetto
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement