Sidescrolling Space RTS concept - feedback?
Looking for some feedback on a Flash game I'm currently working on (just to clarify, it's very early in development with no demo to show quite yet). It's always good to get a second opinion on this stuff. Players start out with a planet on the left side of the screen, on which they can build a variety of structures. Structures are placed radially around the planet (much like the Sim City Societies logo, if you're familiar with that). Players can use the arrow keys to rotate their planet around its own axis. This is significant because not only is building placement important, but so is the current orientation of the planet. If you've built a shield generator, for instance, you probably want to rotate your planet so that it can bear the enemy assault. The objective is to capture an enemy planet on the other side of the map. A planet is captured by any class of 'Capital' ship that is in orbit, if it is free of buildings. When a unit producing building is built, it automatically produces units that fly towards the enemy planet, intercepting enemies in the middle. I envision probably 10 different types of ships that can be built, ranging from fighter class ships all the way up through Battleships. There are also other RTS staples, such as a basic tech-tree, but focus is quick, arcade-like play and simplicity. This isn't really a deep RTS, but instead would target 5-10 minute games. Flash games need to be 'explosive' to capture ADD gamers, so the idea is to keep things simple, and to keep the action going. Any thoughts? One concern I had is that it might not be deep enough; that is to say, you don't actually control the units themselves. The only things you can effect are what buildings to build and the orientation of your planet. I was also considering neutral planets that can be captured in between your planet and the enemy planet. Things like the tech-tree and 'commander powers' add some more depth, but I'm curious to hear your thoughts on an RTS where you don't really control the units. [Edited by - Peon on March 10, 2008 11:35:44 PM]
Peon
Here's a little more (ignore the art; I CAN actually draw :))
- The squares on the top bar are buildings you can build. They are hotkeyed #1-#X, or can be clicked.
- The 3 'resources' in the top right are ore (used for buildings and ships), population (establishes maximum on # of active ships), and science (used to 'buy' upgrades)
- You can see two planets on the left and right, each with buildings. In the middle, you can see a battle taking place. Ships look the same for each side (unless I add multiple races), but are identified by engine / laser color.

Hope they gives you a clearer picture.
- The squares on the top bar are buildings you can build. They are hotkeyed #1-#X, or can be clicked.
- The 3 'resources' in the top right are ore (used for buildings and ships), population (establishes maximum on # of active ships), and science (used to 'buy' upgrades)
- You can see two planets on the left and right, each with buildings. In the middle, you can see a battle taking place. Ships look the same for each side (unless I add multiple races), but are identified by engine / laser color.

Hope they gives you a clearer picture.
Peon
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