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Flying Caesar

Started by December 28, 2007 04:59 AM
208 comments, last by Wai 14 years, 9 months ago
Character Schedules Design

Romaina's Typical Routine:
0.1 - Breakfast
0.2 - Mission briefing
0.3 - Final bird adjustment
0.4 - Dispatch
0.5 - Work
0.6 - Return
0.7 - Decontamination
0.8 - Treat Bird and Eat
0.9 - Free time
1.0 - Sleep

Shared Times:
Mission Briefing Time - Also used by Parmesa and Crouton
Dispatch Time - Also used by Worcester

[ Romaina's Schedule Concept (Image) ]
Mess Hall

[ Mess Hall (Flash) ]

In the story:
Crew members inside the Albatross go to the Mess Hall when
hungry.

Next Rolling:
1) Scenematic Mode
2) Ballena
3) Decontamination
4) Frozen fish
5) Albatross In-Flight Entrance
6) Shipment
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Shipment

In the story:
Staying on the Albatross is a continuous adventure for Olivia.
There is a lot to learn and every day is challenging. Simple
tasks for adults would require the best of her intelligence.

Implementation:
This Episode requires a puzzle. I have already designed the
puzzle and I am coding it into existence.
Keycode Puzzle

[ Keycode Puzzle (Flash) ]

In the story:
Allisa and Olivia help Worcester unpack the shipments.

Controls:
[SPACE] Continue dialog
[ARROW] Make changes to the keycode
[A] Dialog options

Next Rolling:
1) Scenematic Mode
2) Ballena
3) Decontamination
4) Frozen fish
5) Albatross In-Flight Entrance
6) Blaahval's new heart
Albatross Flight Deck

[ Flight Deck (Flash) ]

In the story:
There is a deck under Albatross's wings where the flight crew
can depart, return onboard, or just make a pitstop while the
Albatross is flying.

Control
A flyer that slowly flies into the Albatross would enter the
flight deck. Flying out the flight deck would fly away from
the Albatross.

[UP][UP] Mount bird

Next Rolling:
1) Scenematic Mode
2) Ballena
3) Decontamination
4) Frozen fish
5) Falcon 1
6) Blaahval's new heart
Falcon 1

[ Falcon 1 (Flash) ]

In the story:
Falcon 1 is the toughest of the four falcons.
It has legs. It stands when its lands.

Next Rolling:
1) Scenematic Mode
2) Ballena
3) Decontamination
4) Frozen fish
5) Storm shield
6) Blaahval's new heart
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Blaahval's Reactor - Design Concepts

In the story:
Blaahval is a nuclear submarine. It is left dead in Honolulu.
With the help of Albatross, Blaahval is revived with a new
reactor.

Implementation Considerations:
I want this episode to feature another puzzle, and I want
the content of the puzzle to reflect a nuclear reactor.
Olivia is going to learn how a nuclear reactor works, but
without making it annoying to a player that already knows.
Steam Circulation



Story Fact:
Blaahval's propulsion system uses steam.
What an interesting project, you update on regular basis. I cant wait to check it out some more, im at work right now. Props for keeping at it, I know how hard that can be, we all do! Good luck, and one question, where exactly is this heading, a full fledged game, or more of an learning experience/experimental thing?
Re:

Right now it is heading to an episodic design where story element
is presented in small doses.

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