ChattingBy chatting, I originally meant allowing players to exchange messages
online. But now I want to do chatting between two characters in the
game instead. I want to depict daily chats, and I want to turn it into
a game. The following are considerations to use chatting as part of
the game and to tell the story.
In the story:Most characters are initially unacquainted. Olivia gets to know each
one of them.
What I want to show in the design:o Olivia getting to know each character.
o The relation between Olivia and the characters develop.
The game:This particular design is an episodic design that depicts one day at
the beginning of her stay on the Albatross. Olivia was curious and
wanted to meet with everyone. Her desire is to meet with everyone
and to properly introduce or to relate herself to other characters.
I don't yet know what I need to do to abstract it for it to possibly
turn into an interaction with varying content. So for now I only plan
to stick with scripted events, and see how much I could vary it later.
Actions that Olivia can do:
1) Move around
2) Talk
Talk is an action that can only happen when another character is there.
The player chooses a topic among the options. The player's goal in the
game is to find the set of events and choices that would let Olivia know
a little more about each character.
Implementation details:
o A conversational interface that allows more text
o Suppress my urge to make this replayable.
o Suppress my urge to make this non-linear.