A question about 3D art
Hey. I'm a programmer, but have been researching how all the 3D components come together in a video game project. I'm aware that there are commercial 3d software products such as Maya and 3ds Max, but I've also noticed that commercial engines such as Unreal come with a 3d editor. What would a team of 3d artists use? Would they use the stand-alone software, or the built-in editor included in a commercial engine? Do they use both? If so, I would love to know how, and would love to be enlightened with any knowledge bombs that you guys would like to drop on me. Hope this doesn't seem to noobish. Like I said, I'm just a programmer.
Thanks in advance for your replies!
Also, if I'm asking this in the wrong room, please let me know and I'll post the topic elsewhere.
Cross-post.
In the future, please select a single forum which you think is most relevant and place your thread there.
In the future, please select a single forum which you think is most relevant and place your thread there.
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