There is a port to BeOS being actively worked on though. Those working on it are also working on an OpenGL renderer--which itself would make porting to Linux easier.
Brian Smith
Singularity Software
There is a port to BeOS being actively worked on though. Those working on it are also working on an OpenGL renderer--which itself would make porting to Linux easier.
Brian Smith
Singularity Software
There is support for portals, reflecting surfaces, colored dynamic lights with shadows, volumetric fog, halos, mipmapping, curved surfaces (bezier), hierarchical oriented bounding box collision detection system, 3D sound support (EAX, DS3D, A3D, ...), networking, and much more...
It is work in progress but works very well already. We are currently working on integrating a landscape engine using the ROAM algorithm.
Have a look at http://crystal.linuxgames.com
(I'm the project manager by the way).
Greetings,
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Jorrit Tyberghein.
Project manager of Crystal Space: An open source 3D engine for Linux, Windows, OS/2, BeOS, ...