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Genesis for Linux?

Started by July 16, 1999 04:54 AM
1 comment, last by GameDev.net 25 years, 6 months ago
None that I know of off-hand.

There is a port to BeOS being actively worked on though. Those working on it are also working on an OpenGL renderer--which itself would make porting to Linux easier.

Brian Smith
Singularity Software

Does anyone know of any attempt to port genesis3d (www.genesis3d.com) to linux? It would be nice to see a great engine get even more exposure..
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On Linux you can also use Crystal Space. This is an open source 3D engine (which also runs on Windows, BeOS, OS/2, Macintosh, IRIX/SGI, Solaris, FreeBSD, DOS, ...). It supports OpenGL, Glide, Direct3D, and software rendering.

There is support for portals, reflecting surfaces, colored dynamic lights with shadows, volumetric fog, halos, mipmapping, curved surfaces (bezier), hierarchical oriented bounding box collision detection system, 3D sound support (EAX, DS3D, A3D, ...), networking, and much more...

It is work in progress but works very well already. We are currently working on integrating a landscape engine using the ROAM algorithm.

Have a look at http://crystal.linuxgames.com

(I'm the project manager by the way).

Greetings,

------------------
Jorrit Tyberghein.
Project manager of Crystal Space: An open source 3D engine for Linux, Windows, OS/2, BeOS, ...

Jorrit Tyberghein.Project manager of Crystal Space: An open source 3D engine for Linux, Windows, and MacOS/XURL: http://www.crystalspace3d.org

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