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Re: Checking for User Input in a Loop

Started by April 23, 2001 01:39 PM
10 comments, last by TaintedFire 23 years, 9 months ago
I think you do not understand what multitreading is all about.

Multithreading is overkill for what you want to accomplish.
Yes, maybe I am overusing multithreading for such a simple purpose, but if it can be done, great

I don''t need to use a FSM because I am just rendering an intro, I need not return to the main function if I can help it. I don''t need to process anything else (not even WMs yet) so I can stay in that function until it returns.

The RenderIntro() function is called just after the init of DG and DI.

-TF

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