I think you do not understand what multitreading is all about.
Multithreading is overkill for what you want to accomplish.
Re: Checking for User Input in a Loop
-nosfy Lead programmerCreation Objet Inc.Zone Sudoku: une grille gratuite à chaque jour
Yes, maybe I am overusing multithreading for such a simple purpose, but if it can be done, great ![](smile.gif)
I don''t need to use a FSM because I am just rendering an intro, I need not return to the main function if I can help it. I don''t need to process anything else (not even WMs yet) so I can stay in that function until it returns.
The RenderIntro() function is called just after the init of DG and DI.
-TF
![](smile.gif)
I don''t need to use a FSM because I am just rendering an intro, I need not return to the main function if I can help it. I don''t need to process anything else (not even WMs yet) so I can stay in that function until it returns.
The RenderIntro() function is called just after the init of DG and DI.
-TF
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