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P.S.As a bonus I'm giving away a next gen asset with some hints on how to author the maps:
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Thank you very much Azaral!
You should start with node-based shader creation tools like in UDK or Unity(plugin). It's really not that hard to get into but really opens your mind to the possibilities of shader work :)
There are also quite a few useful DVDs from Eat3D and 3D motive.
Best of luck!
Andrew
I'm happy to present you here a quick yet thorough introduction video into the world of next gen physically based shading made specifically for artists
Interesting stuff.
Combining this with your other video on ditching diffuse maps could yield some startling visual effect I think. If only I knew more about shader programming (I've done precisely zero).