Advertisement

Storing Objects/Entities

Started by October 26, 1999 09:04 PM
-1 comments, last by GameDev.net 25 years, 2 months ago
Is there any way of getting around having to store an individual transformation matrix for each object/entitiy (i.e. crate, monster, etc.)?

If not, what type of structure would you suggest using? My inclination is to use a linked list of objects/entities and to have a node for each specific object/entity that contains a link to an array that would hold the transformation matrix?

Thanx

This topic is closed to new replies.

Advertisement