Quote: Original post by novice4ever
Could you suggest me any game engine does that kind of character manipulation?
Oh well. _My_ engine does :) but is far away from being publicly available :(
Forwards kinematics is part of most of todays engines, I think. Pure rendering engines will lack the ability to control scene graphs by user input. However, if an engine provides scripting then it should be possible. Unfortunately I can't enumerate suitable engines ad-hoc, but I think the terms you should look for are "object parenting" or "scene graph" or "forward kinematics" for, err, forward kinematics, and of course scriptability.