Ok, I have a problem. I have a face (Triangle, so with 3 vertices). Every vertex has of course UV coordinates. Now, what I basically want is :
Stepping through each pixel of the texture the face has assigned:
for (y=0;y and I want to calculate the 3D Point (World Space) that lies in the face and represants the UV coordinate (x,y in this example). How can I do that. Phillip
}
}
Thanks,