How to correctly render a iso tile in 3dsmax
Well... how do I position the camera correctly so that I will get ready rendered tiles in 64x32?
if I use a 100x100x0 box and position the camera all the way up there somewhere.. I get the right angle, but not the right distance...
Does someone have a good tips in iso tile creation?
or maybe a .max file with the correct camera settings?
Thanks!
Tore Waldow
tore.waldow@pc-akutten.com
My site,
http://therabbithole.redback.inficad.com
has a tutorial on fitting textures to ISO tiles in the "Tricks of the Game Programming Newbies" section. You can paint a 256x256 or larger texture and stretch and skew it to fit any sized tile.
Ben
http://therabbithole.redback.inficad.com
has a tutorial on fitting textures to ISO tiles in the "Tricks of the Game Programming Newbies" section. You can paint a 256x256 or larger texture and stretch and skew it to fit any sized tile.
Ben
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