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How to correctly render a iso tile in 3dsmax

Started by March 14, 2001 03:06 PM
1 comment, last by oogly 23 years, 10 months ago
Well... how do I position the camera correctly so that I will get ready rendered tiles in 64x32? if I use a 100x100x0 box and position the camera all the way up there somewhere.. I get the right angle, but not the right distance... Does someone have a good tips in iso tile creation? or maybe a .max file with the correct camera settings? Thanks! Tore Waldow tore.waldow@pc-akutten.com
My site,
http://therabbithole.redback.inficad.com

has a tutorial on fitting textures to ISO tiles in the "Tricks of the Game Programming Newbies" section. You can paint a 256x256 or larger texture and stretch and skew it to fit any sized tile.

Ben
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Hi,

I used a background bitmap in my perspective view to position my camera correctly, so I only had to make sure that the bitmap and my tile I wanted to render correspond properly.



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