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Why does the window destroy?

Started by December 10, 1999 04:04 PM
1 comment, last by Wild9eR 25 years ago
It's the return 0; after your CreateWindow() call. This kicks you out ow WinMain(). You probably want

if(hwnd==NULL){return 0;} //with possible error message

Also, in your WinProc() procedure, you don't need to use break; after those return statements, since that'll do the same thing and kick you out of WinProc()

Its generally considered bad programming practice to return from a procedure before the end, but in windows that leads to convoluted logic so that's one area where its better to break the rules.

-the logistical one-http://members.bellatlantic.net/~olsongt
Hi, below is source code that simply creates and displays a window. The problem is that right after it displys it destroys its self. Tat is wrong, wrong, wrong. I don't want it destroy it self, but I cannot figure out why it is doing so. Suggestions?

--------------------------------------------
//includes and defines
#define WIN32_LEAN_AND_MEAN
#include
#include

HWND main_window_handle = NULL;


//windproc function
LRESULT CALLBACK WindowProc(HWND hwnd, //the window
UINT msg, //the message itself
WPARAM wParam,
LPARAM lParam)
{
//this function handles all the messages sent to window

HDC hdc; //device context used for graphics
PAINTSTRUCT ps; //also used for graphics

//find out what message was sent
switch(msg)
{
case WM_CREATE:
{
return 0;
}break;

case WM_PAINT:
{
hdc = BeginPaint(hwnd, &ps);
EndPaint(hwnd, &ps);
return 0;
}break;

case WM_DESTROY:
{
PostQuitMessage(0);
return 0;
}break;

default:break;
}

return (DefWindowProc(hwnd, msg, wParam, lParam));

}

//winmain entry point
int WINAPI WinMain(HINSTANCE hinstance,
HINSTANCE hprevinstance,
LPSTR lpCmdLine,
int nShowCmd)
{

//declaration of window class
WNDCLASS wndclass;
HWND hwnd;
MSG msg;
wndclass.style = CS_DBLCLKS | CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WindowProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hinstance; //from winmain
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = "WINCLASS1";

//register wndclass
if (RegisterClass(&wndclass)==0)
{
//error
}


//create windows

hwnd = CreateWindow("WINCLASS1",
"Blind Try",
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0,0,
320, 200,
NULL,
NULL,
hinstance,
NULL);
return 0;

//holdsthe message

main_window_handle = hwnd;

//loop unitl there is a WM_QUIT
while(1)
{
//is there a message
if (PeekMessage(&msg, NULL, 0, 0 , PM_REMOVE))
{
if (msg.message == WM_QUIT)
break;

//translate message
TranslateMessage(&msg);

//sends message to Window proc
DispatchMessage(&msg);
}
}

return (msg.wParam);

}

-------------------------------

Job description : Duct Tape
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Thanx, that did the trick.
Job description : Duct Tape

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