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Bitmasks

Started by December 08, 1999 08:28 PM
0 comments, last by Akura 25 years ago
Hi, im doing an adventure game and im using bitmaskes for abotu everything, liek walkability, lights, shadows,, all the stuff... are any drawn backs using this and is teher a better way to do it ??

thks

akura

It's good to be an outcast, you don't need to explain what you do, you just do it and say you don't belong there.
The tradeoff when using bitmasks as opposed to separate variables for each energy is memory space over speed. Using bitmasks makes good use of memory, but it takes a couple of operations to read & write. Using variables is very fast, but wasteful of memory if your variables only have a couple of states and don't use the full dynamic range of their type.

All programming is tradeoffs. Well, that and finesse. Style. Pressure. OK, but tradeoffs are a big part of it.

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