Baseball Sim
Hey,
I''ve recently finished the design of a baseball simulation on paper. What I''m shooting for is an extremely realistic baseball sim. Every player will have tons of stats associated with them. I''m in the process of planning how I want to begin programming this. I''m going to be using VC++. My question is how should I store all my stats. Someone told me to put them into an ACCESS database, but I question how reliable ACCESS is. Speed is important. I''m going to be transferring numbers repeatedly and rapidly throughout the course of the game. Any suggestions would be most helpful. Thanks in advance.
Access database''s are incredibly slow, I know this for a fact as I have worked with them before. I doubt the stats are so complex that you cannot store them in a flat database. I would reccomend just doing some sort of C structure for each player with variables for each stat and then just writing them to a disk sequentiuly.
-- FlySwat99
-- FlySwat99
-- FlySwat99
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