To freeware developers..
"Finger to spiritual emptiness underlying everything." -- How a C manual referred to a "pointer to void." --Things People Said
http://www.gdarchive.net/druidgames/
When you write music, first lesson you learn about is your
target audiance. In this case posting to a game
development list, you should expect amoung your responses
to be questions about how to make use of your music.
I happen to be a graphics artist, graphics programmer,
and a musician so I''m aware of the intersections
of each of these worlds.
You need to understand that the first question in any
programmer''s mind when they want to use your material
is "how do I load and play this?".
The answer (having created a number of file formats
myself) is to first document the technical side of your
medium, if you don''t know about its technical
aspects then reffer to a document that does explain it.
Last but not least, every file format must, er should...
no wait, must, wait... ABSOLUTLY MUST HAVE an API
IO library which can load the file data from file into
memory that the game can make use of.
If you do all of the above, then programmers will be
raping your music archives in no time!