[Solved] Problem with normals
Hey, I'm using Blender to create models and then I export them with Ogre Export Plugin. The problem is that the plugin (I think) exports the normals per face (so there are 4 per vertex and the mesh doesn't look smooth when lit), not per vertex (so there would be 1 normal per vertex, calculated from 4 faces - that would look smooth when lit and it's default in Blender I think). Do you know what am I doing wrong?
That's what I get:
That's what I want:
Thanks in advance!
[Edited by - sir_wojciech on October 4, 2006 3:02:29 PM]
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