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Original post by Anonymous Poster
so unless they already have some great concept they want to build off of, they are going to tend back towards the genre cliches.
Honestly, if someone doesn't "have some great concept" and is abusing clichés, I hope they're not being paid to design games! ;-)
I mean, just read some good fantasy novels for a flavor of all the different things you can do while still in a "swords and sorcery" kind of world. George R. R. Martin, Robert Jordan, Raymond E. Feist, and Barbara Hambly (Dragonsbane series) all have *very* different takes on the genre, while still being recognizably faux-medieval. But sadly, most games just do the Tolkien/D&D-alike thing.