Quote:Original post by makeshiftwings Because originality is overrated, and is often a bad idea from a sales-related viewpoint. Seriously, here are some "original" ideas for RPG's that I'm coming up with as I type them:
1) The main character is a giant green elephant, and the whole world is made out of cheese, and you cast spells by absorbing cheese into your magic elephant trunk and then shooting it out through a trans-dimensional hypercube!
2) The game is in Lithuania, in the year 1953, except the Navajo indians have invaded, because it's alternate history, and they invented laser guns and orbital defense platforms before Colombus came to the US (which is actually called Navajonia in this world). Also, there is a big secret, half of the Lithuanians are actually shapeshifters from an alternate dimension!
3) The game takes place in a stone age world that has just collided with France from 1742 due to a space time anomoly. Also, there are things that look like unicorns but they have axes on their head instead of horns, and they're evil! Plus, the world is full of demons based on obscure Babylonian references, and everyone in the main civilizations wear shoes for hats, and hats for shoes! |
"Originality" doesn't have to mean "absurd". I like the Monty Pythons but it doesn't mean their sketches and movies are good RPG material.
I, for one, grew very tired of the typical fantasy CRPG. The only CRPGs I still find enjoyable lately are Fallout (1 & 2) and Planescape: Torment. All the other ones
I've tried feel like a copy of a copy of a copy of Ultima meets LotR.
Give me a RPG set in 1980 England, where you get to play a cockney punk and beat the crap out of nazi skinheads, and where the goal isn't to save the universe or to get the girl. Obviously, there would be less emphasis on combat than in many CRPG (much like in Planescape: Torment), because of the lack of diversity in "monsters".
Or allow me to play a Netrunner in a Cyberpunk 2020-like setting, trapped in the cyberspace, and whose goal is to get out. Interact with data smugglers, SysOps, black (lethal) programs disguised as friendly helpers to lure you, etc. Your means of defense are programs that you find, buy, etc. Allow the player to chain them. Heck, you could even find out in the end that you're simply an inprint of a former human being (like Dixie in
Neuromancer) and that you're replaying that scenario over and over again each time you're switched on.
Is the above original? Probably not. Is it more original than the average "high fantasy" CRPG? Probably. Sure, it isn't to everyone's taste, but I don't think many of us here have any
hope of even reaching the mainstream.