Spikes
Hi,
I have a 3dsmax 7 model that I want to convert to .x
Before I did so, I converted it to a editable mesh which was fine
and animation was okay as well.
But one nasty thin' I got was a spike poking out from the hand which attached to the mesh, when being moved, the spike travelled along with my mesh which was pretty prominent to be ignored. I put on a STL Check, there were about 48 "open" errors, but I did not know how to deal with them. The model was taken from a text book. The model was a spline cage models with a surface and skin modifier. Any help will be greatly appreciated!
Thanks
Jack
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