3D transformations
I''m making my own simple software 3D engine.
I am now working on the transformations. I know how to transform my models to world space. But how do I transform to viewspace.
I have heard something about you should take the inverse of the world matrix or something. Is this true? And how does that really work: do you multiply a vertex with that inverse or what?
Please help me with this as this is part of my school work and I am supposed to hand this in in just two weeks!
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