Quote:Original post by Nytehauq Nature doesn't come up with uninspired clones - they don't even come into being unless they've got the bare minimum to survive, and even then, alot of cool creatures still die out. The implications for games are that clones aren't natural - nature tends to diversify, only human nature and other "intelligent" processes simplify and degrade to the "unoriginal." Even natural selection results in diversity down the line - it's in our nature to simplify even though the best things tend to be so because the run counter to that current. |
Nature works through a hierarchy. Humans, intelligent processes, are nature. We're not seperated from it. We're part of the hierarchy, and so are the video games we create. No different than a bee dropping a flower seed. Perhaps our bigger goal is to destroy ourselves to allow super life to rise from the ashes of our neglected planet once we're gone.
But you can't say nature is original yet humans lack originality. Compared to every other life form on this dirt ball, we're pretty damn impressive. We've taken nature's way of doing things and milked it for everything it's worth. We laughed at the food chain, knocked the hell out of the stronger-is-better theory, and completely ignored our natural limitations using super machines. There's no reason to start feeling self-pity. We could all just give up and go back into the forest, but I personally wouldn't enjoy it.
Sorry, I guess I got a little off subject.
Quote:Original post by makeshiftwings There isn't some magical line that divides us all into "braindead consumers" and "evil faceless corporate entities". |
I believe there are evil faceless corporate entities. But one must evolve into such a creature. So the line is not so much a line but a large blur. There's not much we can do about it, though. Nearly everyone wants to live the good life. Money is the easiest answer for that. Profit equals money, and huge corporations yield the best profits. It's unfortunate that no one realizes that
good is relative, or we could avoid the whole mess.
Quote:As soon as you charge money for a game, you are supporting the American corporate structure; just how many copies do you need to sell before you move from "rebel independent artist" to "evil corporate fascist"? 1000? 10,000? 1,000,000? |
Just enough to keep my dinner out of the trash cans. I'm in it for completely selfish reasons, but not for money.
Quote:How many people have to like something like "Tolkein" for it to move from a legitimate like to "just being brainwashed"? |
That poor guy probably invented those creatures because of that trench fever he had. There's nothing wrong with loving the fantasy setting. But we've been loving it for a long time. I'm just getting a little bored with it.
Quote:And don't you realize that if these are true, then if you were ever succesful and created something that a lot of people both liked and paid for, you would be both an evil brainwasher AND an evil corporate fascist? It would seem in this case, the only way to be "good" is to try and create something that people both will not like and will not pay for. |
My whole point was that corporations rule our culture. I didn't really say they were evil. I don't think all large corperations are evil and money hungry. For example, I don't think Microsoft is evil. But I think that Wal-Mart and several telephone companies are [smile]