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3DSMax - Loft problem

Started by June 18, 2006 04:01 PM
3 comments, last by Rockin 18 years, 7 months ago
Hi I have the following: 1. A closed path 2. A quadratic figure I want to apply the quadratic figure to the path. I do this by use of the Compound Object "Loft". The problem is that the dimension of the quadratic figure in the resulting figure (after lofting), is not equal to the size of 2. The more I resize the closed path, the bigger the quadratic figure gets after lofting. Is it possible to get the same size of the quadratic figure after lofting? Kind Regards
Game Design is not the right forum for your 3DSMax questions. You're more likely to get a useful response in Visual Arts.
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What do you mean by 'resize' - are you scaling the lofted shape? This will, as noticed, scale everything. To scale only the path, you need to select the lofted object, go to sub-objest, select Path, then select the line, go to it's sub-object level and select spline. Select all the splines, and now scale them. Hope I'm understandable:)
Bye now. Must go and listen to some heavy metal.
Thanks Rockin!
Thats solved my problem.

But why doesn't 3dsmax keep the size of the shape after lofting? Isn't there any setting somewhere that preserves the size of the shape?

I tested once again, but now with a circle (diameter = 10).
After lofting the diameter is not always 10, it's either larger or smaller (depending on the size of the path).

Really strange...

Kind regards

[Edited by - CodeMachine on June 19, 2006 3:43:38 PM]
Scaling is actually not recommended inside 3ds, unless done at sub object level. Scaling at object level does not modify the distances stored for vertices, it just modifies a value for it's scale, therefore evry modifier you apply to the object (and this applys not only to modifiers) calculates using the initial object size, and then scales to the specified value.

While scaling in sub-object mode, the actual distances are modified. If you scaled an object in object mode, it's recommended that you use Reset XForm Utiliy (Utilities panel) and collapse the stack - this will convert the scaled object into a non-scaled one, with the same size.
Bye now. Must go and listen to some heavy metal.

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