int asd;
int k=asd[0];
(I haven't tested it, so I don't know if that would give that exact error message). If you could provide a bit more info on the line that's causing this message I might be able to help you further.
/Niels
int asd;
int k=asd[0];
(I haven't tested it, so I don't know if that would give that exact error message). If you could provide a bit more info on the line that's causing this message I might be able to help you further.
/Niels
error C2676: binary '[' : 'struct BOB_TYP' does not define this operator or a conversion to a type acceptable to the predefined operator
I have several and I thought that if I can get one fixed I should be able to get the others fixed too.
Thanx for the info,
ViPeR
bots[0].state = BOT_STATE_OFF;
Its setting the bot (enemy) to an off state or not being drawn on the screen.
Thanx again,
ViPeR