Graphic problem
Ok, here''s the deal.
I want graphics into my program.
I don''t care how bad it looks.
As far as I know I got two options.
1. Write a DOS program that uses one of the many graphics
libraries out there.
2. Learn win32, then learn DX or OpenGL.
The Problems
1. I personally own MSVC++, but i can''t make graphics in it
(only win32). So I decided to download one of the free
compilers on the net. I''ve tried them all, DJGPP, Borland,
Dev-C++, etc. The problem is at some point they wont work.
DJGPP worked fine until I tried to compile some graphic
code, Borland 5.5 worked to the point when I tried to
compile something larger than a helloworld program.
When I downloaded Bloodshed''s Dev-C++, I thought "Wow,
this looks nice", Then I tried to compile some more
graphical code in a DOS console app, but it didn''t work.
2. I''ve just got a pretty good grip on C++, but I don''t think
I''m ready to start programming the win32 API.I''m told it
is hard to do it, and that DX is also hard.
Is there a third option?
Do you think I should begin with win32?
Is there an easy-to-set-up DOS compiler?
Is the Dev-C++ console app win32 or DOS?
Does anybody have any advice on graphics programming?
Any advice are greatly appreaciated.
Lalle
bjoarkit@online.no
For a long time, too, I thought it might be good to beat around the bush and try to do DOS graphics before jumping into Win32.
Unfortunately, I found setting up/using things like DJGPP and Allegro almost nullified the effort, and that since DOS/Win are very different, going just for DOS isn''t worth it.
I recommend:
Get a nice C/C++ reference.
Pick up Windows Game Programming for Dummies, Tricks of the Windows Game Programming Gurus (both by LaMothe), and/or Game Programming with DirectX 7.0 (Ian Parberry).
For Win32, set up VC++ and go to www.winprog.org for a very nice simple introduction to Windows.
It doesn''t seem nearly as bad once you realize Windows is just:
A Message Handler
WinMain (usually includes registering a class, and making a window)
...
DirectX is hard, though, but places like this make the easier DirectX 8 make things a lot less painful.
But trust me, making the jump from text programs to graphics makes it all worth it.
-----------------
The Goblin
-----------------
"Oh, God..."
"Yes?" <- My Response
Unfortunately, I found setting up/using things like DJGPP and Allegro almost nullified the effort, and that since DOS/Win are very different, going just for DOS isn''t worth it.
I recommend:
Get a nice C/C++ reference.
Pick up Windows Game Programming for Dummies, Tricks of the Windows Game Programming Gurus (both by LaMothe), and/or Game Programming with DirectX 7.0 (Ian Parberry).
For Win32, set up VC++ and go to www.winprog.org for a very nice simple introduction to Windows.
It doesn''t seem nearly as bad once you realize Windows is just:
A Message Handler
WinMain (usually includes registering a class, and making a window)
...
DirectX is hard, though, but places like this make the easier DirectX 8 make things a lot less painful.
But trust me, making the jump from text programs to graphics makes it all worth it.
-----------------
The Goblin
-----------------
"Oh, God..."
"Yes?" <- My Response
- The Goblin (madgob@aol.com)
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