Problem with Mono...
Hello,
I'm trying to get my game to run on Linux with Mono and I've run into a few problems. I've installed Mono on Fedora 4 with the Tao Framework, and everything is working except the fact that libglfw.so cannot be found.
I downloaded the source code to libglfw from glfw.sf.net, and built it. However, after installing it, Mono still cannot find it.
I've run ldconfig numerous times with libglfw.so installed to /usr/lib. It should work.
Here is the error message I'm receiving:
$ mono zolo.exe
Unhandled Exception: System.DllNotFoundException: libglfw.so
in (wrapper managed-to-native) Tao.Glfw.Glfw:glfwInit ()
in <0x00214> zolo.ZoloMain:Main (System.String[] args)
I've even tried putting libglfw.so into the same directory as zolo.exe.
If anyone can help me, that would be great.
Thanks.
My game development blog: http://rykerlabs.com
OK, I rewrote part of my game so that it uses SDL instead of GLFW. Now it opens a window and instantly quits because it cannot find DevIL.
Unhandled Exception: System.DllNotFoundException: libIL.so
in (wrapper managed-to-native) Tao.DevIl.Il:ilInit ()
in <0x00387> zolo.ZoloMain:Main (System.String[] args)
I installed DevIL from the source code and ran ldconfig with no problems.
What could be preventing Mono from finding these libraries?
Thanks.
Unhandled Exception: System.DllNotFoundException: libIL.so
in (wrapper managed-to-native) Tao.DevIl.Il:ilInit ()
in <0x00387> zolo.ZoloMain:Main (System.String[] args)
I installed DevIL from the source code and ran ldconfig with no problems.
What could be preventing Mono from finding these libraries?
Thanks.
My game development blog: http://rykerlabs.com
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