RTS Artificial Intelligence
Hey all,
Just wondering if anyone has any papers/articles to RTS Artificial Intelligence theorys and examples.
Cheers
~Matthew()
what level of the AI? Unit level / "Skirmish" tactical level? There's a decent paper outlining the latter in the Articles & Resources section of this site.
-me
-me
ill guess you will find alot of papers on the low level algo AI. You will also find some high level papers on how a RTS ai should be structured / behave, but as all other AI stuff, the AI is wery context sensitive (as how the rest of the game work), so you have to connect these yourselfe knowing how you game work.
I think this is the hardest part of any AI programming.
connecting the algos with the high level logic (if attacked: defend yourselfe if X)...
no magical "add an ANN" possible here. :-)
I think this is the hardest part of any AI programming.
connecting the algos with the high level logic (if attacked: defend yourselfe if X)...
no magical "add an ANN" possible here. :-)
-Anders-Oredsson-Norway-
You probably aren't interested in text books (they can get pricey :( ) but the book Core Techniques and Algorithms in Game Programmin by Dalmau discusses kind of high-level algorithms, but it's more in general. He does discuss the differences between AI for an FPS and AI for an RTS, and explains them in not so much detail. It's enough to get you thinking and maybe give you an idea how to begin structuring your AI. If that doesn't help out, there are numerous books about AI.. just make sure they're related to game programming. :P
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