The Unreal Engine Error System
Ever seen the Ut error messages like
''Error in Engine->GfxServer->DrawPrimitive'' or so ... ?
how do they save the objects names and show the
complete hierarchic ... with ''Rtti'' or
object.objectnamestring and then using ''Seh'' ?!
Maybe a list with every object address and
a name-string ?!
need some help guys
Greetz
Franky @ Cyronix
I hear in every function, they had a enter/leave macro which adds it to a global list.
You can also do it via a stackwalk. Check out the Bugslayer column by John Robbins on MSDN.
You can also do it via a stackwalk. Check out the Bugslayer column by John Robbins on MSDN.
January 29, 2001 11:05 AM
If you actually GOT that error, i suggest a full reinstall, not being able to draw primitives is a *slight* problem
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