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Tiles

Started by January 21, 2001 01:42 PM
3 comments, last by Matimeo 24 years ago
I''ve just started coding my own small tile based game. I was wondering what size tiles you guys generally use, and how many tiles you generally draw per frame.
In my one game i am using 32x32 square tiles and in another game i am using 48x23 iso tiles. The resolution I am using is 800*600 so 475 tiles a frame in the square tile game and around twice as many in the iso game.

Just my thoughts take them as you will.

"People spend too much time thinking about the past, whatever else it is, its gone"-Mel Gibson, Man Without A Face
Just my thoughts take them as you will. "People spend too much time thinking about the past, whatever else it is, its gone"-Mel Gibson, Man Without A Face
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I''m using 32x32 with the screen resolution at 800x600. The game area is only 600x600 though, the rest being made up of a 200x600 sidebar. I''m finding that 32x32 is perhaps just a little too small to do decent artwork though, so I''m having to make a fair few ''composite tiles'' that are basically 2x2 blocks of 4 different tiles that appear to be a 64x64 tile. Obviously, with a nice enough map editor, this solution is both good-looking and flexible, but doing the art is a bit awkward I may consider 48x48 tiles next time, or maybe 64x64 if I move to 1024x768 resolution.
I got 73fps on a p2 500mhz with a voodoo3 300pci (16mg ram) card
quote:
Original post by KyleL

I got 73fps on a p2 500mhz with a voodoo3 300pci (16mg ram) card


>8-/
I''m so happy for you!!!

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