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I'm an Audio Engineer - Ask me a question!

Started by December 29, 2005 08:00 PM
57 comments, last by anthemaudio 18 years, 10 months ago
Oh boy.
- blew
Quote: Original post by ghetalion

There are some plugins called Waves Restoration floating around on BitTorrent. I suggest trying those. You'll need Sound Forge as well which is... also floating around BitTorrent.


Quote: Then I will revise:

-Find a way to raise up $1200
-Click here: http://register.waves.com/WavesStore/StoreMain.aspx?item=USW379-1362-510
-Buy it.
-Convince yourself that $1200 for a single one-time use of cleaning up the noise from a crappy technology wasn't the biggest waste of money in your life.

I'm not good at being politically correct. They ask me a question, I give them an answer.


You're doing a wonderful job of undermining your credibility as a source of professional advice with these comments. This is high quality professional audio software you're talking about. If someone's needs are only a one-time use, there are plenty of demos and lower priced alternatives out there that can be found with no need to resort to questionable downloads.
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Back on the main topic...

For recording vocals on a budget... is it sufficient to use an SM58 and apply judicious EQ/compression? If so, any hints besides the obvious (eg. rolling off the bass)? And how would that compare to buying and using a cheap'n'cheerful condenser mic (eg. Samson C01I)?
Hi Ghetalion. What is the best way to achieve the most realistic highest quality stereo imaging with a mix?
#1:
how do I sound/voice-act like a grunt/hero/tough-guy?
I've tried to lower the pitch a little(~-20%) and it helps, but isn't enough. I still sound lika a programmer ;)
Is it just me that is a bad voice-actor or is there some effets that can be applied to sound more duke-nukem/serious-sam alike?
I tried to access vox feminae(the same site as eSCHEn posted earlier): "how to grunt like a pro" but it gives me a 404, the radio tutorial works though.

#2:
How do I create bullet-stopped-by-kevlar type of sound? I tried to hit some clothes but I didn't get the same type of effect as, for instance, half-life. tips?
Quote: Original post by sirGustav
<snipped>

#2:
How do I create bullet-stopped-by-kevlar type of sound? I tried to hit some clothes but I didn't get the same type of effect as, for instance, half-life. tips?


How many people in the world really know what a bullet hitting kevlar really sounds like? I think the boom of the gun would overpower the thud of the bullet hitting ones chest (you'd hear that more then bullet vs kevlar I'm sure).

Setup a punching bag and hit it with a slim bat. Should get the sound you're looking for :)

"Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety." --Benjamin Franklin

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Quote: Original post by sirGustav
#1:
how do I sound/voice-act like a grunt/hero/tough-guy?
I've tried to lower the pitch a little(~-20%) and it helps, but isn't enough. I still sound lika a programmer ;)
Is it just me that is a bad voice-actor or is there some effets that can be applied to sound more duke-nukem/serious-sam alike?
I tried to access vox feminae(the same site as eSCHEn posted earlier): "how to grunt like a pro" but it gives me a 404, the radio tutorial works though.


The proper link to that page is http://voxfeminae.planetquake.gamespy.com/tutorials/grunt.shtml

For some reason that site has an extra /tutorial in all the links they provide.

Another site I'd recommend to everyone is http://www.filmsound.org/QA/. It has lots of good information about a number of topics related to sound design, voice acting, and foley work. Of course, filmsound.org in general is great.
Music and sound for interactive media: http://www.jervinmusic.com
Quote: Original post by Mike2343
How many people in the world really know what a bullet hitting kevlar really sounds like? I think the boom of the gun would overpower the thud of the bullet hitting ones chest (you'd hear that more then bullet vs kevlar I'm sure).


The player could be hit by a sniper, so there would be no "boom". Just the bullet vs kevlar (or the player's death [smile]).
- blew
Quote: Original post by Blew
Does God exist?


LOL
[size="2"]I like the Walrus best.
Even at a mile you'll still hear it. Just after you're hit :) But it will still not have a really distinct sound. Kevlar is just material afterall. If you're trying for body armor like the US Army/Marines use (that have metal front and back) then it will be metallic I assume. Otherwise my bat on a punching bag idea seems pretty good. A friend of mine used it for that dull thud, but I cannot find a copy of it any more :(

"Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety." --Benjamin Franklin

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