Advertisement

I'm an Audio Engineer - Ask me a question!

Started by December 29, 2005 08:00 PM
57 comments, last by anthemaudio 18 years, 10 months ago
What's a cheap and effective channel box for voice recording? Ideally with "set and forget" compression.

Oh, and do you think Neutrik connectors are worth the extra cost?
enum Bool { True, False, FileNotFound };
Do you know how to make screwed(slowed) and chopped music? I can do the slowing just fine, but how would you go about doing chopping that, well, sounds good without taking ages to manually copy and move around pieces of the song? Any programs that make it easier that you know of? Oh and I know S&C is more of a regional thing were I live, so if you have no idea what I'm talking about, feel free to ignore me [wink]
Advertisement
How about a how-to about how to turn voice clips into 'radio messages', like they are coming over a radio system like the ship radios in freelancer or the radio macros in many games.
It's a bit basic but vox feminae's tutorial seems a resonable place to start.
--
Cheers,
Darren Clark
Quote: Original post by T1Oracle
I once tried to simulate the sound of a sword slicing through air. I tried recording the sound of a knife swiping and it didn't work. I tried a hanger and it sounded better but it was better but still pretty bad. What would be the best approach to getting that affect?


To get the the assumed thickness of a sword displacing air, you can use a hanger folded close to itself. Also, a typical computer power cable works.

You have to be careful that the displacement you hear is not only in the upper register, but also in a massive pressure wave that the disphragm of the mic will distort on.

Also, try your cell phone charger wire at around the middle of it.

Quote: Also, how good is SRS WOW?


Seems like a stereo width enhancer... nothing too fancy.
Quote: Original post by Anonymous Poster
Recommendations of the following would be appreciated:

capturing wooosh type sounds.
capturing fire type sounds.
catpturing explosions. (slow down a firework maybe?)

also antyhing else you think is interesting. Like I know celery works great for bone snapping sounds. Getting your hands into a melon are good for slimy sounds. Any other ood tricks.


Thin wood sticks are good for whooshes.

Capture the fire crackling by burning something.. or if thats too dangerous... use cellophane.

Explosions are typically gathered from stock footage and then mixed with other explosions to create a bigger boom.

For simple stuff, look up "foley recording" on yahoo.com
Advertisement
Quote: Original post by hplus0603
What's a cheap and effective channel box for voice recording? Ideally with "set and forget" compression.


There is no set and forget compression since each talent approaches the microphone in a different way with different voice qualities.

Cheap Preamp/Comp combo: http://www.musiciansfriend.com/srs7/g=rec/search/detail/base_pid/180201/

Quote: Oh, and do you think Neutrik connectors are worth the extra cost?


Nope
Quote: Original post by Drew_Benton
Do you know how to make screwed(slowed) and chopped music? I can do the slowing just fine, but how would you go about doing chopping that, well, sounds good without taking ages to manually copy and move around pieces of the song? Any programs that make it easier that you know of? Oh and I know S&C is more of a regional thing were I live, so if you have no idea what I'm talking about, feel free to ignore me [wink]


- Get a multitrack editor
- Set the BPM of the session to the BPM of the beat
- Set the grid to music timing
- Get in grid mode
- Copy the original region below it to its own track
- Shift the second region forward 1 beat or 1 bar (Your choice)
- Use automated mutes or hack away at the regions you want to play and don't want to play.
Quote: Original post by DrEvil
How about a how-to about how to turn voice clips into 'radio messages', like they are coming over a radio system like the ship radios in freelancer or the radio macros in many games.


- EQ the recording so that all frequencies below 1khz are cut off and everyhting above 3khz is cut off
- Compress the shit out of it until you like the sound.
Quote: Original post by ghetalion
- Get a multitrack editor
- Set the BPM of the session to the BPM of the beat
- Set the grid to music timing
- Get in grid mode
- Copy the original region below it to its own track
- Shift the second region forward 1 beat or 1 bar (Your choice)
- Use automated mutes or hack away at the regions you want to play and don't want to play.


Awesome, thanks for the response! I'll give that a try.

This topic is closed to new replies.

Advertisement