Reading keys in Windows
Another Win32 Question again:
Is there a function to read keys (like getch()) in the Win32 API?
Getch doesn''t seem to work, and the WM_ONKEY message doesn''t work when in DirectDraw full-screen mode.
Sludge Software
www.sludgesoft.com
Developing a secret of mana style role-playing-game
Sludge Softwarewww.sludgesoft.comDeveloping a secret of mana style role-playing-game
well, you have two options. One is to use GetAsyncKeyState(), the other is to use DirectInput.
To use GetAsyncKeyState(), use these macros:
then use it like this:
Alternatively, you can learn DirectInput, which really is not hard to learn at all when it comes to keyboard input.
==============================
"Need more eeenput..."
- #5, "Short Circuit"
Blade Edge Software
==============================
To use GetAsyncKeyState(), use these macros:
#define KEYDOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)#define KEYUP(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1)
then use it like this:
if (KEYDOWN(VK_RETURN)){ ...do stuff...}
Alternatively, you can learn DirectInput, which really is not hard to learn at all when it comes to keyboard input.
==============================
"Need more eeenput..."
- #5, "Short Circuit"
Blade Edge Software
==============================
Drew Sikora
Executive Producer
GameDev.net
Thanks.
And yes, I already know how to use DirectInput, I just wanted to know how to do it without it
Sludge Software
www.sludgesoft.com
Developing a secret of mana style role-playing-game
And yes, I already know how to use DirectInput, I just wanted to know how to do it without it
Sludge Software
www.sludgesoft.com
Developing a secret of mana style role-playing-game
Sludge Softwarewww.sludgesoft.comDeveloping a secret of mana style role-playing-game
heh,
i use WM''s and store all of the keystrokes between frames in a LL to be executed each frame.
that way,i don''t lose a keystroke if they -happen- to hit it between frames, and i know what order they hit them in.
put a nice c++ wrapper on it if u wanna crack at it
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I have no name that you may call me. I am merely Succinct.
~Succinct Demos Online~
"Hey, where''d that display list rotate off to now?"
-(Drop me a line here)-
i use WM''s and store all of the keystrokes between frames in a LL to be executed each frame.
that way,i don''t lose a keystroke if they -happen- to hit it between frames, and i know what order they hit them in.
put a nice c++ wrapper on it if u wanna crack at it
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I have no name that you may call me. I am merely Succinct.
~Succinct Demos Online~
"Hey, where''d that display list rotate off to now?"
-(Drop me a line here)-
-- Succinct(Don't listen to me)
GetKeyboardState relies on windows messages. That''s a bad thing because if the user presses many keys at once, that means that many messages will be sent, thus slowing your app down.
At least, that''s what I think is the reason why a program I wrote slowed and sputtered when more than 5 keys were pressed.
At least, that''s what I think is the reason why a program I wrote slowed and sputtered when more than 5 keys were pressed.
==========================================In a team, you either lead, follow or GET OUT OF THE WAY.
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