about change "skin"...come on:)
Hey,happy new century,guy...
As you known,nowday,a lots of softwares have the function--change skin,the typical ones are the Microsoft Media Player and the WinAmp--it has provided several pretty and cool "skins",so you--the user--can choose one of them as its skin(interface) according your fancy or feel on any where and any time,in addition,the most cool is that you can make some skins yourself or download some from the internet.How cool!
But I dont know how they can implement that--change skin,I want to offer this function in my program.Do you know? please give me the overview and the main steps to implement the "change skin" technology.
Any helps would be much welcome and thankful!!
============================= Hey,I just wanna know WHY! =============================
Anyone?
============================= Hey,I just wanna know WHY! =============================
Hey, my best friend''s name is Jie Zhang.
Anyways, in any 2D videogame, the graphics are drawn with sprites. When games, or any other program, have "skins", that simply means that the user has access to the sprites.
For example, lets say the backround of a MP3 player is one 320x160 image file. Every time the MP3 player draws it''s background, it always uses the same file. It doesn''t care what the file looks like, it just knows that it''s supposed to load it.
---
If you wanted to make your game "skinnable", the easiest way to do it would be to take all of your graphics from one large BMP file. Then, people could modify the BMP file to make changes to the graphics in your game.
It''s all very, very simple. That''s why there are so many skins out there. How about this; try to make your own small WinAmp skin! A C++ skin! (or something). Then you''ll understand how to make skins in your own programs.
Anyways, in any 2D videogame, the graphics are drawn with sprites. When games, or any other program, have "skins", that simply means that the user has access to the sprites.
For example, lets say the backround of a MP3 player is one 320x160 image file. Every time the MP3 player draws it''s background, it always uses the same file. It doesn''t care what the file looks like, it just knows that it''s supposed to load it.
---
If you wanted to make your game "skinnable", the easiest way to do it would be to take all of your graphics from one large BMP file. Then, people could modify the BMP file to make changes to the graphics in your game.
It''s all very, very simple. That''s why there are so many skins out there. How about this; try to make your own small WinAmp skin! A C++ skin! (or something). Then you''ll understand how to make skins in your own programs.
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