Thanks guys.
EonX
Tetris Clone: I swear this one works
I get about 46 FPS (V3 300, 96M RAM, 450Mhz k6-2).
Do you have separate arrays for each type of block, and then each rotation of that block (ie: a 3 dimensional array)?
Ben
Do you have separate arrays for each type of block, and then each rotation of that block (ie: a 3 dimensional array)?
Ben
I''m not being an arsehole, but I didn''t see anything remotely isometric in your game...
That aside, one of the reasons Tetris is such a good game is that it''s perfectly balanced, and one of the things that is pefectly balanced is the size of the ''bucket''. If it''s too big (or, maybe, too small), then the game doesn''t work as well.
I don''t want to put anyone off or anything, technically your game seems cool and all, but how about an isometric tetris game? I made one, and it helped me learn how to make an iso engine and a proper game. It looked purty, also
-Toby Goldstone / toby.goldstone@btinternet.com
That aside, one of the reasons Tetris is such a good game is that it''s perfectly balanced, and one of the things that is pefectly balanced is the size of the ''bucket''. If it''s too big (or, maybe, too small), then the game doesn''t work as well.
I don''t want to put anyone off or anything, technically your game seems cool and all, but how about an isometric tetris game? I made one, and it helped me learn how to make an iso engine and a proper game. It looked purty, also
-Toby Goldstone / toby.goldstone@btinternet.com
-Toby Goldstone / toby_goldstone@hotmail.com
What I did was use a 4 dimensional array, the first dimension being the piece, and the next dimension is the rotated versions of the pieces, and then the x and y dimension. It is almost identical to the way Chris Hobbs did his ASM tetris clone, but not totally. Then I just drew the piece with the colored block it was supposed to be made of. Doing it dynamically like this leaves the app with more VRAM, for stuff like the interface.
Goldstone, an isometric tetris game sounds interesting, but doesn''t strike me as appealing. I don''t claim my clone rocks or anything, I mean jeese, it''s tetris for crying out loud. But it has been an interesting project for me. I plan to add to the game itself, and if not in gameplay, in the visual aspect at least. Right now I''m implementing shadows behind the pieces.
While a tetris clone isn''t something I would market, is helping me to refine my library.
As for the lack of isometricism in my game, I see your point about the locale of the post. But I feel a certain affinity to the forum. I get the best help and feedback here, as opposed to the other forums where I get a bunch of replies that don''t seem to benefit the problem at hand. But anyway.
Thanks for the replies guys, I appreciate it.
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Implementation is everything. Period.
Particle Toast
Goldstone, an isometric tetris game sounds interesting, but doesn''t strike me as appealing. I don''t claim my clone rocks or anything, I mean jeese, it''s tetris for crying out loud. But it has been an interesting project for me. I plan to add to the game itself, and if not in gameplay, in the visual aspect at least. Right now I''m implementing shadows behind the pieces.
While a tetris clone isn''t something I would market, is helping me to refine my library.
As for the lack of isometricism in my game, I see your point about the locale of the post. But I feel a certain affinity to the forum. I get the best help and feedback here, as opposed to the other forums where I get a bunch of replies that don''t seem to benefit the problem at hand. But anyway.
Thanks for the replies guys, I appreciate it.
----------------------------------------
Implementation is everything. Period.
Particle Toast
----------------------------------------Implementation is everything. Period.
I haven''t played yours, biskit, but I believe the best size of the screen (I assume this is what he meant as the bucket) is 16 squares high, 10 wide. By square I mean the size of each of the squares that make up a shape, if you follow me. I actually pulled out my calculator version and counted.
EonX
EonX
Yea, from what I understand, that is the original size of Nintendo''s tetris board. Mine is like 20x28. While I feel like 10x16 is small, I do also feel like my size is huge. Eventually, I''m going to find a smaller size(possible to fit 2 boards and a panel on the screen? multiplayer anyone?), simply because mine takes for ever to make lines, etc, etc...
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Implementation is everything. Period.
Particle Toast
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Implementation is everything. Period.
Particle Toast
----------------------------------------Implementation is everything. Period.
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