Weird problem with FPS
Hello,
I''ve got a (big) problem. I''ve written a simple game in Visual C++ 6.0 on a Pentium II 500, 64 mb ram and the game runs perfectly with 30 fps. But when I try to run it on another comp (a pentium II 350 Hz, also 64 mb ram) the game runs VERY slow, like it has a FPS of 50.
I''ve heard others saying that the game went amazingly fast on their comp, probably better then a Pentium II 500.
How can this be?
Here''s the code of the main loop:
// start the timing clock
Start_Clock();
------------------
all the functions of the game
------------------
// sync to 30ish fps
Wait_Clock(30);
thx for reading this....
Maybe it takes longer than 30ms to render on the slower machines?
- The trade-off between price and quality does not exist in Japan. Rather, the idea that high quality brings on cost reduction is widely accepted.-- Tajima & Matsubara
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