Foreign Language Font in DirectX?
You''d probably have to use bitmapped fonts and use whatever system the Chinese/Japanese use to index to the cells. Of course, it wouldn''t be that simple because pictograph systems like that tend to have high amounts of characters, but I think that''s the general idea. The same thing would apply to OpenGL or any other API, I think.
You could use the windows GDI. I''m sure there are unicode routines for text output.
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