General Guidence 8o)
My dream is to have a 3d world simialer to Motocross
Madness 2, about 1/4 the level size, BUT with some SOLID buildings
on par with Quake 2 or Half Life, with about 14-20 players in game.
The world itself would be static. Only the player models and (maybe)
a vehicle or two would be dynamic. Playablility not Eyecandyitius.
In all of your opinions, what is the best route to go for the engine?
Voxel (uhm, relax, I''m just joking)
BSP PVS
PORTALS
QUADTREE
OCTREE
KD_TREE
HIEGHT MAPS
LOD/ROAM
????
any/all/none of the above?
Please elaborate on your choice/choice''s and a brief how-to-implement
(no code just theory) to help me understand why you suggest what you do.
Also if you could, name any articles or books that contain information to
collaborate your choice, it would be appreciated. Thank you up front for
the time and effort to answer this post,
.Aman.
aman@twcny.rr.com
Its better to be silent and thought a foolthen to speak and remove all doubt.
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