What is the first thing........
that I should program for my game. Is it the interface, engine, or something completely different? Any help is appreciated.
the idea?
the deisgn doc?
Magmai Kai Holmlor
- The disgruntled & disillusioned
the deisgn doc?
Magmai Kai Holmlor
- The disgruntled & disillusioned
- The trade-off between price and quality does not exist in Japan. Rather, the idea that high quality brings on cost reduction is widely accepted.-- Tajima & Matsubara
Well, I have the idea. I don''t think i know what the design doc is. I meant what do I PROGRAM first, as in the coding part. I have the storyline and some concept art, I just need to know what to write first. I''m writing in C if that helps.
December 16, 2000 09:29 AM
You don''t want to dive right in and start coding straight away because things will end up very messy.
A design doc is basically a complete document of the design. It covers everything you would want to know about the game, and how it works (although not to too deep a level). See www.flipcode.com and they have a link to a site with several docs on it.
When you know what you want to do, decide how you are going to do it. You would probably want to think about the engine first as this is the core of the game.
A design doc is basically a complete document of the design. It covers everything you would want to know about the game, and how it works (although not to too deep a level). See www.flipcode.com and they have a link to a site with several docs on it.
When you know what you want to do, decide how you are going to do it. You would probably want to think about the engine first as this is the core of the game.
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