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what's A*

Started by September 07, 2005 06:48 AM
4 comments, last by c0mas 19 years, 2 months ago
i haven't really touched AI really, i started to do it, but my engine called for a retouch up... but yea, what's A*? i heard it around places.
-------------------------Unless specified otherwise, my questions pertain:Windows Platform (with the mindset to keep things multi-platform as possible)C++Visual Studio 2008OpenGL with SFML
It's a pathfinding algorithm. More about it at http://ai-depot.com/.
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It's a search algorithm that will give the optimal path between two nodes (given that you have a heuristic that does not overestimate the distance). Most path finding algorithms in games are based on A*.

Check out wikipedia for more details. :)
And an alternative to Dijkstra's algorithm, which is pretty interesting too.
If Dijkstra search and Greedy search had sex, this would be their kid.
Quote: Original post by Sneftel
If Dijkstra search and Greedy search had sex, this would be their kid.


:)) never tought about A* like this but it's really cool

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