latency issues
Hi We currently are entering the age of 3G technology which will be full fledge in the coming months. I would like to know whether we would get good ping rates and least latency rates on this medium? There are already car racing, turn based, as well as FPS games running using this medium. Do you think this medium is good enough to make a multiplayer fighting game ? As far as my knowledge goes, fighting games require the highest ping rates and require the lowest latency rates. So will this work on such a medium ? Thanks in advance.
a google search found this article:
http://www.advancedippipeline.com/60404427
my skimming suggests the latency of 3g letworks is lower, but no numbers are specified
a few results down:
http://www.geekzone.co.nz/forums.asp?ForumId=40&TopicId=4573&page_no=11
all pings longer than you'd like for a fighting game... uhh, but how would you get precise enough controls on a phone to be able to have such a fighting game?
http://www.advancedippipeline.com/60404427
my skimming suggests the latency of 3g letworks is lower, but no numbers are specified
a few results down:
http://www.geekzone.co.nz/forums.asp?ForumId=40&TopicId=4573&page_no=11
Quote:
by Jama
Latency on Voda 3G for a 32byte ping is 250ms. This is in a good coverage area. Expect it to get worse as network loading increases.
by johnr
Thats good to hear better than the 700ms to 1s on GPRS
by Jama
Totally better than GPRS but not as good as other commercial UMTS networks where it is 120-150ms.
all pings longer than you'd like for a fighting game... uhh, but how would you get precise enough controls on a phone to be able to have such a fighting game?
Quote:
We currently are entering the age of 3G technology which will be full fledge in the coming months.
I used UMTS for mobile broadband access while in Europe this summer, and it worked fine. The latencies were not really noticeable compared to dial-up, and the bandwidth was higher. The latency from Europe to the US was bigger than the latency of the transmission link.
However, for fighting games, you have to deal with general Internet latency. You'll need to mask a fair bit of latency in animations and reaction time -- it's a notoriously tricky problem. In fact, it's hard to do well on well-connected landline broadband, and UMTS is not as good as that.
enum Bool { True, False, FileNotFound };
Quake has a mobile multiplare version of its popular game. It also has the game running on GPRS and EVDO networks. You can read about it on this link
http://www.gamespot.com/mobile/action/quakemobile/preview_6125516.html
So do you'll think a fighting game is still possible on this medium ?
http://www.gamespot.com/mobile/action/quakemobile/preview_6125516.html
So do you'll think a fighting game is still possible on this medium ?
I could be wrong but wasn't Teken Online being developed a while back? One of the big name beat em ups was, though i'd not be surprised if it was abandoned.
Some form of fighting game is probably viable but i doubt whether you could create a gameplay experience in the style and pace of Dead or Alive and still have it feel 'fair'. The general pace would have to be slowed down, the question is whether this would have too negative an effect on the gameplay.
It'd make an interesting prototype if nothing else.
Some form of fighting game is probably viable but i doubt whether you could create a gameplay experience in the style and pace of Dead or Alive and still have it feel 'fair'. The general pace would have to be slowed down, the question is whether this would have too negative an effect on the gameplay.
It'd make an interesting prototype if nothing else.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement