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*Unofficial* Alternative Game Libraries FAQ [Updated 2/03/08]

Started by August 15, 2005 01:06 PM
43 comments, last by DejaimeNeto 12 years, 11 months ago
@sckoobs

If you don't mind switching to a C++ library set, recently released SFML uses a much newer version of Freetype. It's also under the ZLib license so you can link it statically without the legal entanglements that SDL has.
A minor note: GLUT is also avaliable for the Haskell language. Probably largely unimportant though as those who would be interested would most likely already know about it.
-LuctusIn the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move - Douglas Adams
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Surprised Rob Loach never linked this one, but for the more .NET-inclined, there's a shockingly awesome SDL kit that sits on top of Tao:

SDL.NET
http://edropple.com
I sent a tutorial on SDL about a month ago to Drew. It was my Technical report for an English class. I'm finishing Part II of it. Once it is done, since it's an SDL tutorial from setting up SDL to it's extensive third party libraries of SDL_image, SDL_ttf, SL_mixer, SDL_gfx, etc... Can I have it posted here as well?

I'll be done with it "in a perfect world" May 6, end of June by the latest for sure. I'm making Pong, Breakout, Tetris, Mario Clone entitled "Oiram", and Orbox which will be the 5 games that makes up Part II of making games using the SDL library.

Could I simply have it posted on this FAQ as well? Drew gave me approval that after my completion of Part II, and reformatting it that it will be an articles hosted on here, which was already sweet, but an add on an FAQ would be sweet as well!
iPhone is missing under allegro list!
Allegro 5.0 supports the following platforms:
  • Unix/Linux
  • Windows (MSVC, MinGW)
  • MacOS X
  • iPhone[/quote]As in here

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