I'm on a new server so my SDL tutorials are located at http://lazyfoo.net/SDL_tutorials/index.php
A link update would be awesome.
*Unofficial* Alternative Game Libraries FAQ [Updated 2/03/08]
I got some SDL links that I don't think have been added yet.
http://www.meandmark.com/sdlopengl.pdf - That's a tutorial for using SDL with OpenGL
http://www.devshed.com/c/a/Multimedia/Game-Programming-using-SDL-Getting-Started/
- getting started using SDL.
http://foss.in/2006/cfp/slides/sdl_foss_presentation.pdf- A little intro to SDL
[Edited by - herocks on January 6, 2007 11:40:53 PM]
http://www.meandmark.com/sdlopengl.pdf - That's a tutorial for using SDL with OpenGL
http://www.devshed.com/c/a/Multimedia/Game-Programming-using-SDL-Getting-Started/
- getting started using SDL.
http://foss.in/2006/cfp/slides/sdl_foss_presentation.pdf- A little intro to SDL
[Edited by - herocks on January 6, 2007 11:40:53 PM]
I'm a loser, thanks for letting me know.N00b game programmer.
Ok guys I got all of the broken links fixed, but if anyone else finds one that I have missed, let me know and I'll update it.
If anyone has other popular items that should be here for reference also make the suggestion. I'll comb though the Alt forums looking at posts over the past 4 or so months looking for more stuff to add!
If anyone has other popular items that should be here for reference also make the suggestion. I'll comb though the Alt forums looking at posts over the past 4 or so months looking for more stuff to add!
allegro.cc should be noted in the allegro section. It's not the official site, but it's better. It's got forums full of allegro programmers, and tons of allegro projects in their database, and a nice online manual to the api.
These are mostly all openGL based engines. Is there a summary somewhere for DirectX ones too?
Thanks.
Thanks.
DirectX ones aren't excluded, but I expect they're less popular due to being platform specific. This FAQ isn't supposed to be an exhaustive list, just exactly what it says - Frequently Asked Questions.
You should add MS XNA to your list ;) Nice little engine for windows / xbox360 games but not recommended for porting indeed :)
How about adding some details of font rendering engines such as FTGL and SDL_ttf? I'm stuck for a font rendering library now that FTGL (http://homepages.paradise.net.nz/henryj/code/) is no longer supported.
I traditionally used Freetype2 to link to FTGL and used the combination as my font loading/rendering facility. Freetype2 has now progressed so much that it no longer compiles with FTGL and I want to avoid having to patch FTGL if I don't really have to (i.e. I find another good font lib).
I'm now planning on moving from SDL to GLFW, as such I don't want to be using SDL-related libs, so SDL-ttf is out the window.
Does anyone know of any good, OpenGL-friendly, actively-supported, open source, multi-platform and well documented font loading/rendering APIs out there?
I traditionally used Freetype2 to link to FTGL and used the combination as my font loading/rendering facility. Freetype2 has now progressed so much that it no longer compiles with FTGL and I want to avoid having to patch FTGL if I don't really have to (i.e. I find another good font lib).
I'm now planning on moving from SDL to GLFW, as such I don't want to be using SDL-related libs, so SDL-ttf is out the window.
Does anyone know of any good, OpenGL-friendly, actively-supported, open source, multi-platform and well documented font loading/rendering APIs out there?
This topic is closed to new replies.
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