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Learning advanced math

Started by December 08, 2000 01:10 PM
1 comment, last by Diragor 24 years, 1 month ago
I''ve been reading about game development for a long time now and have started a few small projects here and there just for educational experience. I''m getting along well enough with the programming, but I''m just not following some of the math very well. The only formal education I''ve had in the subject is high school level trig/geometry but I wasn''t interested enough to pay attention back then, and I''ve pretty much forgotten whatever did sink in (graduated 10 years ago). I was hoping somebody might be able to point out a good textbook or online resource for learning the advanced mathematics that apply to game development. I need some resources that assume I don''t know much beyond basic algebra. Thanks.
What you should do is start by learning Linear Algebra. It''s one of the basic math courses given at college/university and usually only requires an understanding of high school mathematics. It is fundamental if you want to do 3D. I don''t know of any good textbook, but you could try these two links:

http://ciips.ee.uwa.edu.au/~mike/linalg/Linalg/
http://www.math.unl.edu/~tshores/linalgtext.html
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Thanks a lot! At a glance those sites look like exactly the kind of thing I wanted.

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