Directional Lighting in MAX
I having some trouble with directional lights......
I''m trying to make a real world-ish laser emanating from a sight.(real world meaning no bright, trekkie destructo lasers).
I can make the laser itself using a directional light with added volumetric noise. But when i put my sight''s base into the model, the light paints EVERY surface bright red. regardless of direction and placement.
I''m just wondering if there is some reason this is doing this and/or how to make one that works
Oh, and i used the laser tutorial on 3dCafe to make the laser itself, if you guys need to see parameters.
Thnx.
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