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[java] Java 3D Game Development

Started by December 06, 2000 10:11 PM
2 comments, last by luaz 24 years, 1 month ago
Is the any 3D game development using java in process? Which 3D engine they actually use and how feasible is it? Can a java 3D game really survive to the performance expectation? I always like Java and interested to develop a Java 3D. My main concern is still the performance issues.
Java3D is slow.

You might want to look at the other thread called "A 3D engine for Java". It discusses the various alternative you may have. I am myself developing a game with the "6DX for Java" engine and the performance is no problem. Best at the moment is either (as I see it):

6DX for Java: (Java aplications only)
http://www.rolemaker.dk/JWindows/6DX/index.htm

or WildTangent (Java applets only - but also in full screen):
http://www.wildtangent.com

If you afraid of performance in Java read this (if you don''t mind that you game is no longer cross platform)
http://www.rolemaker.dk/articles/WhyJavaCanBeUsedForGames/index.htm

Or read the forum FAQ at

http://games.cpbinc.com/faq/default.asp

Jacob Marner
Jacob Marner, M.Sc.Console Programmer, Deadline Games
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Write a native wrapper for java to use with opengl/directx using JNI or J/Direct



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